Penalty Shoot Out

Penalty Shoot Out Cash Out Examples

Compare two fictional Penalty Shoot Out rounds that reach the same goal count but settle differently. Check pending amounts, credited returns and round records.

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Penalty Shoot Out facts

ProviderEvoplay
Game typeinstant game
VolatilityMedium
RTP96.00%
Min bet0,10 €
Max bet1 000 €
AutoplayNo
Release date27.05.2020
Penalty Shoot Out Cash Out Examples
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A displayed prize can disappear from the final record when a player attempts another penalty. The examples on this page begin at the same point in Penalty Shoot Out. Two shots have gone in. A further decision changes how the round is settled. Both records use invented credits to illustrate the accounting. They are not results obtained on this website.

Two Identical Opening Kicks

Both fictional players stake 6 credits. Their first successful kick displays 11.52 credits at 1.92x. The second goal raises the available return to 23.04 credits at 3.84x. At this stage the figures on their screens match.

The first player selects Collect. The run closes with a gross payment of 23.04 credits. After subtracting the original stake, the recorded profit is 17.04 credits. No third shot appears in this completed record.

The second player continues. The next penalty misses, so the run closes with no award. The wager costs 6 credits. The earlier figure of 23.04 credits never becomes a payment.

What the Ledger Shows

A completed result needs three pieces of information. The stake records how much the round cost. The settled return shows what the game paid after play stopped. Net profit or loss follows from subtracting the stake from that return.

RecordStakeReturnNet result
Collected after goal two6 credits23.04 credits17.04 credit profit
Missed on shot three6 credits0 credits6 credit loss

The table describes separate outcomes, not a sequence of two bets made by one person. Its figures explain settlement. They do not establish how often either result occurs.

Pending Versus Credited

A successful kick may leave a collectible figure visible before the next choice. The number belongs to the unfinished run until the collection has been completed. A screenshot taken at that moment cannot prove that the same amount reached an account.

The original game permits collection after a goal. The precise layout of the embedded version and the wording in an operator's transaction history may differ. When a paid round appears unsettled, its recorded result should be checked with that operator.

A Fourth Goal Record

Consider another fictional run with a stake of 2 credits. Four consecutive goals reach a 15.36x multiplier. Collection at that point pays 30.72 credits, of which 28.72 credits represent profit after the stake.

Nothing should be added for a possible fifth goal. The round has finished. The stake records page examines balances across multiple completed rounds rather than a pending decision inside one run.

Settlement Boundaries

Collect settles a result inside the game. Moving funds from a casino account to a payment method requires a separate withdrawal procedure. Demo credits have no monetary value, even when a virtual return is displayed.

The multiplier calculator guide covers individual calculations. The Penalty Shoot Out game page introduces the embedded original. Neither page can confirm a payment in somebody else's casino account.

Penalty Shoot Out

Explore the original Evoplay game in demo mode. Virtual credits cannot be withdrawn.

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